Digi-Double Sculpt

Digi-Double Sculpt

2 days sculpt made during the visual effects for the italian Tv series ‘Non Uccidere’ season 2. The Double was needed for geotracking the actress head in order to give a tracked geometric proxy to the Dynamic simulation...
Warden – fan Art sculpt

Warden – fan Art sculpt

Based on the amazing Hua Lu concept ( https://www.artstation.com/artwork/Pkyy3 ) I’ve modelled this bust during the 2 days Workshop ‘Sculpting for 3D printing’ (Rome, 1-2 July 2017) held by the masters Danko (https://www.artstation.com/danko) and...
Toon Witch’s Cauldron

Toon Witch’s Cauldron

Blob modeled in Maya using the MASH Blend Deformer. The Cauldron was sculpted in Zbrush. The textures were painted in Substance Painter 2 and the blob is a whole procedural Arnold shader. This project was just a saturday’s spare time practice for having...
‘Sagat face’ – disney infinity style

‘Sagat face’ – disney infinity style

Sagat face stylization exercise made during the amazing online course https://www.3dcharacterworkshop.com/ by Shane Olson. The process of creating this face went from the hi-res sculpting of the well known concept to the maps baking on the low poly version for final...
Dr. Slump Poop

Dr. Slump Poop

3d ‘Dr Slump Poop’ model rendered with 2d toon look. Personal project…just for...

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